Built and running now. Not all of it has reached a packaged build yet.
Take any car
Walk up to anything parked or moving, press G, and go. A parked car becomes drivable in place; a moving one is yours the moment you take it. Twenty-six ground vehicles fill the streets: sedans, coupes, jeeps, pickups, buses, trucks, taxis, police cars and a few exotics, all at real lengths.
Traffic that drives itself
Up to fourteen cars cruise the lanes of the five cities on their own: waiting at signals, turning, queueing, overtaking, reversing out of jams. Pedestrians dodge; a car that hits one knocks it down. No traffic on the Station, the Moon or Mars.
People on the street
Up to twenty-two civilians walk each city in twelve distinct looks: strolling, waiting, running from gunfire, stepping out of the road. On airless worlds they stand down.
Wheels and wings
Aircraft fly in the build. Helicopters and planes cross between the Earth cities; only a spaceship leaves Earth for the Station, the Moon and Mars. The travel list offers the chapters you have already cleared. Cars stay on the ground.
Missions are verbs
Eleven objective kinds: hunt, reach, blind, salvage, hold, hack, unlock, escort, defend, drive, boss. Break into a terminal on a timing lock, find the key that opens a door, hold a radius while a wave comes every nine seconds, walk a survivor out, drive to the far side of the city.
It all follows you
A weight-limited pack that survives death and crosses chapters. Twenty-two firearms from a sidearm to a rocket launcher and a grenade launcher, nine melee weapons, armor sets from salvaged street plate to a powered shell, medical items, keys and salvage. What you leave Los Angeles with is what you land on the Moon with.
Off-world rules
The Moon is airless: outside a habitat your oxygen is a 240-second timer, and an airlock refills it. Mars pulls at 0.38 g under a dust-scattered sky; the Moon at one-sixth.
Falls and sprint
Fall damage is in the build: a short drop costs nothing, a long one is meant to kill, with a curve between. Hold Shift and the operative keeps running instead of dashing once.
Eight bosses you can actually kill
Every boss body takes bullets. The first, the Hive Mother, goes down in about two minutes to the starting sidearm with no cheats on. The blast launchers are priced at five rockets for a colossus and eight for a leviathan.
Story on cards
Chapter 1 opens on a story beat before the city populates. Every city greets you with an arrival line and every mission with a briefing card. A cleared chapter ends on a completion card and carries you to the next map. Story arrives on text cards.
Key characters
Thirteen photoreal human characters are assembled in the engine, eight of them fully dressed and haired, reserved for the people the operative meets rather than the crowd. The survivor you escort is one of them.
Day, night, weather
A 45-minute day over every city: dawn, noon, dusk, a starlit night with a moon. Four weather states from clear to storm change the fog and the light. First or third person on one key.
CrypTok Tower
Downtown Los Angeles is dominated by the CrypTok Tower: 60 stories, 300 m, a spiral ramp climbing a hollow core, hives waiting on the floors, and a two-story datacenter under the whole footprint. The campaign opens at its door.
Cities on a grid
Five Earth cities on a shared street builder with sidewalks, lanes, parked cars, street furniture, hives, cameras and loot. Los Angeles is an 8×8 grid of 525 ft blocks, 0.88 miles across, with 388 buildings and 2,875 parked cars — every one of them drivable. Compact by design: a grid you cross on foot or in a car.